Meet the Team

John Swiderski is President of Mean Hamster Software, a company which
develops games for a variety of platforms, including the Pocket PC, Smart
Phones, PDAs, Sony PSP, Windows PC and retro games
for Amiga and Atari. John's start in the gaming industry began over twenty
years ago when he produced dozens of titles for the Commodore 64 and Amiga.
John continued his interest in development for these legacy game systems with
several titles for the Atari 5200 in late 1999. A change in direction led to
title development for a new medium, handheld computers and Pocket PCs. In 2005,
Mean Hamster developed Pocket PC versions for Cyan Worlds, Inc. games,
MYST™ and RIVEN™. John also worked with Fossil, writing the Wrist
PDA™ development paper, along with three software programs. Future plans
include game development for Sony PSP, Nintendo and PC platforms.

Richard M. Spitalny, who sometimes consults
for and represents Mean Hamster Software, remains the president of First Star
Software, Inc., as he has been since co-founding the company in 1982. Within 18 months of starting the company Richard had
produced Astro Chase, the company's first game (and
the first of dozens he would produce); licensed various rights to the company's
early titles to the likes of Parker Brothers and Radio Shack; purchased all the
intellectual property right to Boulder Dash® and sold half the company to Warner
Communications. This lead to the licensing of the rights to Spy vs. Spy® and
Superman® from sister Warner companies E.C. Publications and DC Comics. Richard
continued to grow the company, expanding internal development capabilities. He
also established strong relationships with retailers whilst working with
external developers and licensed foreign rights to First Star's titles
extensively throughout the world, particularly in Europe and
Currently,
Richard continues to head First Star's endeavors, working with external
development partners (such as Mean Hamster Software) and co-publishing
partners, exploiting the company's games across mobile platforms, home
computers, video game consoles, and hand-held devices, as well as online 'try
and buy' portals and subscription-based channels such as GameTap.

Chris Brandkamp, former Vice President of Cyan Worlds, in addition to his
extensive legal and financial background, was key to the audio effects of Myst,
the Novels, film scripts, production and design of Cyan's work on Cecilia
Dart-Thornton's 'Crowthistle Chronicles', and the
production of Myst for PPC with Mean Hamster Software. Chris is currently a
Financial Representative with Richards, Merrill & Peterson,

Ben Amos graduated from

Jeffrey Cassey It was a dark and stormy
night ...or that's what he'd leave you to believe. A 2006 graduate from EWU
(Bachelors-English certification in Creative and Technical Writing). Always
with one writing project or another, he is currently working on a Children's
Story when not writing for MHS. Jeffrey has written stories, scripts and comic
book style intros for 4 future Mean Hamster Software games!

Sean Harrington Sean Harrington is the co-founder of Harrington Artwerkes art studio. He has illustrated childrens' books, book covers, posters, advertisements,
t-shirts and online comics, and his work has appeared in The Readers Digest and
Cincinnati Magazine. Sean is currently working on the comic book panels for 2
game projects and has started illustrations for a 3rd.

Carrie Bartlett is one of those rare
birds that used her fine art degree directly after graduation by jumping into
the bronze art industry. In
Keith Bickley
– coming soon.

Somatone Interactive Audio SomaTone Interactive
Audio is an audio production team that services the game industry. We provide
original music, sound efx and VO (if applicable) to
console, PC, Web, downloadable, XLA, handheld and Mobile game developers and
publishers. Our clients include: EA, Ubisoft,
DreamWorks, SONY, Warner Bros, Leap Frog, Nickelodeon, Wild Tangent, PlayFirst,
PopCap, PlayFirst, Disney, Microsoft, Vivendi, Sierra
Online, Oberon, Game Trust, SandLot, etc. www.somatone.com

Jim Leiterman is a senior computer engineer who has been developing
hardware and software professionally since 1978 and programming video/computer
games for 23+ years. He has worked for multiple game companies including
Midway, LucasArts, Atari, Wild Goose Games, a casino
gaming company, and two Internet online game companies and has shipped ten
games. He is also the author of Vector Game Math Processors and Learn Vertex
and Pixel Shader Programming with DirectX 9.
